Create, Animate, Integrate

“In Heavenly Sword, making the environments believable and immersive was top priority. The ambient occlusion function in Maya was absolutely crucial in achieving this.”

Tom Jones

 

Spend the afternoon with Autodesk and our special guest Tom Jones, to see how Autodesk 3D solutions helped bring Heavenly Sword to life. See how we can help your entire team create, animate and integrate its work into the game engine like never before.

At this information-packed event, you will learn how to:

  • Create and animate assets in Autodesk 3ds Max®, Autodesk Maya®, Autodesk MotionBuilder™, and Autodesk Mudbox™
  • Use Autodesk HumanIK® technology to seamlessly integrate your creative assets into the runtime game engine and solve complex character problems
  • Utilise the platform-independent Autodesk FBX® file format to integrate content written in a wide variety of formats
  • Optimise your creative pipeline to save time and money

 

MasterClasses an exclusive benefit for Subscription Customers
Please join us in the morning for either a  3ds Max MasterClass run by Grayson Chalmers from Sony Online Entertainment or a Maya MasterClass.
These classes are for Subscription customers only in London, Paris, Stockholm and Frankfurt. In Moscow and Warsaw these will be open to all registered users including those without subscription.

 

Following this afternoon seminar, we are hosting a happy hour where you can have a drink with your peers, Autodesk industry experts and partners.

Registration is free, but space is limited.   Register Today!

 

About the Speaker. Tom Jones has worked for Sony for over 5 years working on projects such as Ghosthunter, Killzone, 24 The Game, Medevil PSP, Formula One: Championship Edition PS3 and Wipeout Pulse PSP.
As a Senior Artist, Tom worked as a level lead on Heavenly Sword and is currently heading up the environment team on Killzone 2 for the PS3.
Despite many years spent with computers, Tom still has a passion for traditional art forms. In his spare time he is a keen painter and illustrator.

Image courtesy of Heavenly Sword™
©2007 Sony Computer Entertainment Europe. Developed by Ninja Theory Ltd. Heavenly Sword is a trademark of Sony Computer Entertainment Europe. All rights reserved.

 

Dates & Venues:

 

France
Paris
Monday 7th July 2008

Agenda Details

 

Russia
Moscow
Wednesday 9th July 2008

Agenda Details

 

England
London
Friday 11th July 2008

Agenda Details

 

Sweden
Stockholm
Monday 14th July 2008

Agenda Details

 

Germany
Frankfurt
Wednesday 16th July 2008

Agenda Details

 

Poland
Warsaw
Friday 18th July 2008

Agenda Details

 
 

 Register Today!

 
 

 

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